top of page

Resume.

With 6+ years of professional experience in game programming in Unity and Unreal Engine, I have led teams, developed 10+ games, and created tools to improve workflow efficiency. Skilled working with third party SDKs in the game pipeline.

I'm an autodidact, organized and flexible person looking to obtain new experiences and learning on a daily basis.

Never be afraid not to be experienced in a different programming language or software program, you can always learn and master it!

Experience
Game Programmer - Unannounced Project
Gameloft Toronto (Feb/2023 - Feb/2024​)

​

  • Game Programmer in Unannounced Project for the Creation team.

  • Responsible for rapid prototyping, designing and creating game systems and gameplay features in a cross platform game.

  • Acted as a tech-bridge between different areas (Art, Tech Art, Design and UI/UX).

  • Developed a custom shader for rapidly creating variants of a character in order to have different variants based on the same model.

  • R&D of new technologies focused on narrative tools, terrain and rendering.

​
Lead Game Programmer - Pocket Love
Hyperbeard Games (Aug/2021 - Mar/2023​)

​

  • Game Programmer in Pocket Love (former position).

  • Responsible for game design and development of gameplay features and Cloud Save in a mobile Live Service game, resulting in a 30% increase in user retention in 6 months.

  • Managed a team of 4 programmers across development, and acted as a pivotal link between Art, Tech Art, Design, Narrative and UX/UI divisions.

  • Tools creation in Unity Engine to improve efficiency for asset implementation into the game.

  • Responsible for development team sprint planning in collaboration with Project Managers and stakeholders.

  • Featured in the App Store’s Women’s History Month 2022 for my role as Lead Game Programmer in Pocket Love, as well as the game being highlighted as Game of the Day.

  • Created a “Moments” custom system for snapping a customized frameshot with the player’s character customization loaded.

​

Game Programmer - Multiple Projects
Kokonut Studio (Oct/2018 - Aug/2021)

​

  • Responsible for development of 4 mobile games using Unity Engine (El Chavo Kart, Lopii, Teotihuacan Hyundai, Banco Azteca App).

  • Developed 4 marketing games developed in Construct 3 for companies such as Netflix, Burger King, Subway, Aeromexico.

  • Developed a customization system for characters and karts using decals.

  • Responsible for implementing front-end communication in game with back-end services.

​

Compiler and Game Programmer - Masihini 
Tecnológico de Monterrey​ (Jan - May 2018)

​

  • Designed and developed a Compiler with C++ and implemented into a Mars Rover game made in UE4.

  • Rover is controlled by script commands in game, compiled and executed by Masihini compiler.

  • Compiler made from scratch considering Lexical Analysis, Semantics, Memory, Virtual Machine.

  • Project made for the course “Compiler Design” in Tecnológico de Monterrey.

​

Gameplay and AI Programmer - PSI
Vancouver Film School (Jan- Aug ​2016)
  • 3D Horror Survival Game underwater atmosphere. Developed in UE4 using C++ and Blueprint Visual Scripting.

  • Designed and coded two different AI using Behavior Trees with common AI Controller and Base class.

  • Created custom Outline and Underwater shaders to enhance feedback and atmosphere of the game.

  • Final project in Vancouver Film School (Available in http://community.vfs.com/arcade/game/psi/).

Skills

Unreal Engine (C++ & Blueprint)

Unity Engine

Jira/Asana

Photoshop

Google Firebase / Admob

Team Management

Sprint Planning

Programming Languages

C++

C#

Java

JavaScript

Languages

Spanish

English

French

​

Education
B.S. in Computer Science and Technology.
Tecnológico de Monterrey (2013 - 2018)
  • President of the Student Association (2014-2015), managed a team of 18 students, organized 4 technology and game events for the student community partnered with Razer, Asus and Gunnar Optiks and one student trip to Silicon Valley to visit renowned tech companies such as Facebook, Oracle, Twitter and Google.

  • Courses focused in Computer Science and Engineering such as algorithms, databases, software development and testing, networks, compiler design, linear algebra, video game development, software engineering and project management.

​

Game Design Diploma

Vancouver Film School (​2015 - 2016)

  • Specialized in Game Programming and Art.

  • Developed one Android game using Unity and a PC game using Unreal Engine.

​

bottom of page